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Sealed Destruction Tracker
Est. Total Packs Ripped
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across all tracked sets
Est. Booster Boxes Destroyed ⓘ
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box-equivalents (packs ÷ 36) removed from sealed supply
Avg Gem Rate ⓘ
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across all sets
Highest Destruction
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Submission Rate
10%
% of pulled chase cards sent for grading (any grader) — drag to model scenarios
How it works: We identify the #1 chase card in each set and use its graded population across PSA, CGC, TAG, Beckett, SGC and PCG to reverse-engineer how many packs were opened.
Est. Packs Ripped = Chase Pop (all graders) ÷ Submission Rate × Pull Rate. Est. BBs Destroyed = Est. Packs ÷ Packs per Box.
Default 10% assumes 1 in 10 pulled chase cards get graded. Use the slider to model different assumptions.
Est. Packs Ripped = Chase Pop (all graders) ÷ Submission Rate × Pull Rate. Est. BBs Destroyed = Est. Packs ÷ Packs per Box.
Default 10% assumes 1 in 10 pulled chase cards get graded. Use the slider to model different assumptions.
How the Destruction Tracker works
We identify the #1 chase card in each set and use its graded population across every grader we track (PSA, CGC, TAG, Beckett, SGC and PCG) to reverse-engineer how many packs were opened to produce it.
Est. Packs Ripped = Chase Pop (all graders) ÷ Submission Rate × Pull Rate
Est. Boxes Destroyed = Est. Packs ÷ Packs per Box
Est. Boxes Destroyed = Est. Packs ÷ Packs per Box
Packs per box uses the verified per-product count — 36 for a Pokémon booster box, 24 for One Piece, fewer for ETBs and bundles.
The default 10% submission rate assumes 1 in 10 pulled chase cards gets graded. That is an assumption, not a measurement, which is why the slider exists: move it to see how sensitive the estimate is to that single number.
| Set ▲ | Era ▲ | #1 Chase ▲ | Rarity | Chase Pop ▼ | PSA 10 ▼ | Gem % ▼ | Pull ▼ | Est. Packs Ripped ▼ | MoM ▼ | Graded ▼ |
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